

Bleeding effects will immediately be removed. You can hold 64 in a single stack, and it takes approximately 6.4 seconds to use it. Gauze is the only way to resolve a bleed. You must use gauze to remove a bleed effect.

Although both types of bleeds are technically potion effects, they can not be cleared by drinking milk. Similar to fatal bleeds, this bleed will last 60 seconds the first time, and an additional 30 seconds each additional time you get hurt. This type of bleed is triggered if you receive 1.5 hearts of damage or more. This one is not fatal, but will certainly still kill you, especially if paired with a fatal bleed. In addition, you will bleed all over the world, which may allow your opponent to track you easier. This type of bleed will most certainly kill you if not treated quickly. If you get hurt again, an additional 30 seconds will be added to the length of this bleed. Fatal bleeds last a minute and are triggered if you loose 3 hearts of health or more. The worst type of bleed you can get is a Fatal Bleed.

If you loose enough blood, you will eventually loose all vision, and shortly after die of blood loss. Regeneration takes time, you will need to be patient. This effect will continue on until you treat your wounds with gauze and regenerate ~40% of your blood. If the meter is low, you may begin to get lightheaded. If the meter is full, you’re healthy and ready to battle. This meter shows you your current blood loss. To begin, the first thing you’ll notice in survival mode is that a meter has been added directly to the right of the hotbar. If you have a lower-end system you will need to tweak the config to reduce the amount of output particles. You may have won the fight, but you may not win the battle.ĭisclaimer: This mod can be quite intensive due to the amount of particles it spawns. Lightweight Blood Mechanics Mod 1.12.2 is a simple, lightweight, mod that adds semi-realistic bleeding effects and health stats to the game.
